If only four tanks are available, the first two Channelers can be tanked together. It's best to have one tank and one healer assigned to each Channeler so that they can be tanked in their places and their shadow volleys do not overlap. All mobs in the room have no aggro range, the fight is started by any harmful action. Initially, five Hellfire Channelers are distributed around the room, each next to a Manticron Cube. Warlocks and hunters are handy for Infernal CC, but not needed. ![]() No special buffs or gear are required, fire resistance in particular is *not* needed. When the channel breaks, the player receives the 30 sec Mind Exhaustion debuff.If all 5 cubes are active at the same time, Magtheridons Blast Nova is interrupted, and while the five cubes all stay active, he takes 300% damage.This deals 800 damage per tick (400 dps) to the player clicking it When clicked by a player, a channeling effect starts.Enrage: 22 minutes after the start of the fight, Magtheridon enrages and wipes the raid.Blast Nova: 60-second cooldown, about 2,500 damage every 2 seconds for 10 seconds to every player in the lair.A knockback that hits every player every second for 7 seconds, interrupts spells Quake: 50-second cooldown, first cast after 40 seconds.Conflagration: A small AoE spell cast on random floor patches that does 6000 fire damage over 8 seconds.At most 5 Abyssals can be up at the same time.May be frost nova'd, banished, feared, stunned, or trapped.Casts Fire Blast, which does 3300 damage in a 20-yard range.Deals 2625 to 3375 with a 10-yard range to the player on which it lands.Note that they are vulnerable to mind-numbing poison and Curse of Tongues Soul Transfer: When one Channeller dies, all surviving Channellers gain this stacking buff, increasing size by 20% and damage and casting speed by 30% (with four buffs, the last Channeler has 220% cast speed).Summon Abyssal: Summon Infernal (despawns after one minute).Dark Mending: 2-second interruptible cast, heals itself or another Hellfire Channeler within 60 yards for up to 32k.Fear: Single target fear, 40-yard range.Shadow Volley: 1-second interruptible cast, 30-yard AoE, up to 2k on cloth.
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